Back to the Roots? My First UX Lesson š§āš«
A few days ago, I came across Ameer Omidvarās article,Ā "Appleās All New Design Language", on Medium, and it brought back a flood of memories.
Iāll never forget the dayāback in 2010āwhen my high school technology teacher hit me with this mind-blowing statement:Ā āApple is for dummies, but thatās a good thing.āĀ In my teenage brain, where everything was either black or white, those words completely shattered my perspective. And, in a peculiar way, I think that was my very first lesson in UX design.
Later, in college, I understood that what made Apple truly special wasnāt the hardware specs of their devices, but theirĀ software design. It was incredibly easy to useāeven for people with zero prior experience, it felt intuitive.
A great example of this was theĀ first-generation iPad. It wasnāt the first tablet ever, but it was the first to be widely embraced by the public. One of the key reasons?Ā Skeuomorphism, which brought elements from our everyday lives into the digital world. Remember the old iBooks interface?
This article got me thinking about how design trends always find their way back. As the author points out, theĀ Vision Prohas led Apple to bring reality closer to users once again in the latest iOS updatesāreintroducing 3D elements while still holding onto many of the advantages of the reigningĀ flat design.
No, I havenāt changed my career goals again, and no, I havenāt picked up my old oil painting hobby (ā¦)
As some of you may already know, since finishing my studies, Iāve been focused on independent learning and building my own project ā¦
Without a doubt, this article byĀ Simo HeroldĀ deserves to be read slowlyāmaybe with a good cup of coffee or a cozy hot chocolate
A lot has changed in how I systematize my work. In the past few weeks, Iāve gone from building my portfolioĀ aloneĀ to working with aĀ wonderful team. Who would have thought! (ā¦)